Contribution:
My contributions to the God of War E3 Demo were vast. I was tasked with designing and implementing all ambient beds and emitters as well as a variety of other sound design elements. Here is a break down of my contributions. Please reference the video bellow.
- Design and implementation of quad ambient beds.
- Design and implementation of a dynamic wind system.
- Design and implementation of wildlife emitters.
- Design and implementation of all other ambient emitters including but no limited to: fires, waterfalls, creeks, water drips, tree creaks, etc.
- Design of some footsteps and character movement foley.
- Design and implementation of UI sounds.
- 01:39 - Experience Gain
- 06:32 - Area Discovery
- Editing and implementation of some of Kratos' combat efforts.
- Design and implementation of a variety of other sound design elements. Here are some highlights:
- 00:05 - Opening one-shot of birds and wind gust
- 01:28 - Tree grab and rustle
- 02:03 - Branch break and bird scattering one-shot
- 03:32 - Draugr body decay sound effect
- 06:23 - Kratos bow foley when standing up