Contribution:

My contributions to the God of War E3 Demo were vast. I was tasked with designing and implementing all ambient beds and emitters as well as a variety of other sound design elements. Here is a break down of my contributions. Please reference the video bellow. 

  • Design and implementation of quad ambient beds. 
  • Design and implementation of a dynamic wind system. 
  • Design and implementation of wildlife emitters. 
  • Design and implementation of all other ambient emitters including but no limited to: fires, waterfalls, creeks, water drips, tree creaks, etc.
  • Design of some footsteps and character movement foley. 
  • Design and implementation of UI sounds. 
    • 01:39 - Experience Gain 
    • 06:32 - Area Discovery 
  • Editing and implementation of some of Kratos' combat efforts.
  • Design and implementation of a variety of other sound design elements. Here are some highlights:
    • 00:05 - Opening one-shot of birds and wind gust
    • 01:28 - Tree grab and rustle 
    • 02:03 - Branch break and bird scattering one-shot
    • 03:32 - Draugr body decay sound effect
    • 06:23 - Kratos bow foley when standing up